среда, 26 сентября 2012 г.

indie games | Tumblr



Indie games are a very touchy subject in the gaming community. Many people see them as potential gold mines for inspiration in life through it’s many trials and tribulations. Others see them as pretentious pieces of crap that require you to have 2deep4you vision for it to even make sense. And that’s not all of the controversy surrounding the subject; what if an indie game becomes wildly successful and the developer decides to take full advantage of it’s popularity? Are they selling out, or are they just expanding upon their beloved creation? You can think of a few examples off the top of your head of indie games that hit the big time, even if your opinion is sour or sweet, so it is possible for these gold mines/pretentious pieces of crap to be loved by a great number of people. Well, since this is an editorial on this subject, I’m going to have to relay the facts onto you while also giving a bit of insight on my own. Personally, I’ve played a lot of indie games, and I have a lot to say about them, so don’t expect a few short paragraphs.
So what is an indie game anyways? Well, if you didn’t know (which you probably do), indie is short for independent; independent in this case meaning a game that isn’t funded by a huge publisher, and is usually made by a small group of people, or in some cases, by one really bored guy that has a lot of ambition. This usually means that the developer doesn’t have a lot of capital to use as a resource. If you are truly doing this as a labor of love, there are always ways around money issues when developing a game, you just have to have the time and patience to sit through it all. You can’t rely on realistic graphics to aid in the visual aspect of your game, you have to make the game stylish enough from the resources you have to make a memorable experience without the need of every taste bud on a character’s tongue to be visible when they open their mouth.
The same goes for gameplay. You can’t expect a realistic physics engine from an indie game built from the ground up, that’s like expecting a homeless man to give you money. Same as above, you have to give your game the special kind of style it needs to stand out from the crowd, the hook that will keep gamers from going to their Call of Duty and Halo games; essentially meaning a one-of-a-kind experience.


With the two examples I gave above, that means that objectively, it’s wise to cut indie developers some slack when critiquing their work. This is where my unpopular opinion comes in. In this day and age, with so many indie developers, I refuse to do any slack cutting to developers. From my personal experience with indie games, a good 75% of them range from such material as too pretentious, too over-inspired, too lolrandomxd, focusing too much on the art direction and putting no care into the gameplay for the sake of being deep, and various other things. Like I said before, this encompasses 75% of the indie gaming library, and to be honest, this stupid crap has to stop.
When people play a game and beat it without any rewarding feeling whatsoever, that’s a problem. Some people would use the internet to pursue in their aid of solving the problem, only to find hipsters who claim that all who don’t get this piece of "art" to be some kind of lowlife plebeian. This does not help the unrewarded person at all, and it makes them feel small. Even if they don’t believe themselves to be idiotic scum, they feel as if the point went right over their head. Most of the time, the point didn’t go over one’s head because they didn’t "get it", but rather that they’ve heard this shit over and over and over again, even from AAA masterpieces with infinite budgets. Just because the hipster gaming spectrum doesn’t include those AAA masterpieces doesn’t mean that those who enjoyed those games previously are cockroaches to be stepped on. God DAMN this gets on my nerves.


Although these past few paragraphs have been about me bitching about how much I hate indie gaming hipsters and the bad side of indie game development, I’d like to end things on a lighter note. Indie game development would have never been possible in gaming’s infancy days, and that means that those without degrees in computer science and software engineering would probably never live their life with the thought of their message being broadcast to the world at large. Nowadays, if you have the patience and capability of doing hard work, anything is possible. Some of the greatest, most ambitious games ever made started out as indie titles, and some even changed the entire industry forever. If indie developers would get off their deep intellectual high horse, then maybe their all important thought provoking piece of art would be famous. The act of "selling out" is a beautiful thing. Even if you don’t take the opportunity (which is completely fine by me if you’re not doing it for the sake of your game being obscure forever), take it as flattery that a big name investor wants to see your game get big. If you do take the opportunity however, prepare for the biggest thrill in your life.
Although it’s a tradition for me to post a Congratulations screen or a Thanks for Playing screen at the end of all of my writings involving gaming, it’s hard to do that without making your own screenshots. I’ll just leave you guys with a banner to one of the greatest indie games ever made (banner courtesy of Blistered Thumbs).


*NOTE, CERTAIN PICTURES OF GAMES PROCEEDING BITCHY PARAGRAPHS DOES NOT MEAN I DISLIKE THE GAME. IN THIS CASE, ALL OF THE GAME PICTURES POSTED HERE ARE OF INDIE GAMES I LIKE*
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All of the pictures used in this particular editorial were not mine, and I’ll have to credit them through links at a later time.
Shoutouts to Freebird Games, the developer behind the indie game Too the Moon. You guys managed to create a storytelling masterpiece of a game with RPG Maker XP. With the release of your game on steam, godspeed to you and all who was involved in development of this soon to be best selling franchise.
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